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Meet our team!

Aleksandra Wróbel

An artist working across various fields — not just digital — she passionately creates, designs, and brings creative ideas to life, regardless of the medium. She co-created titles such as Death Roads: Tournament and Space Prison. She draws inspiration from a wide range of games — from the cozy Stardew Valley to the dark and atmospheric Bloodborne. She is the Art Director and a board member at Soft Crunch Games.

Grzegorz Wątroba

Gamer for over 30 years, game programmer since 2010. Metal Gear Solid and Devil May Cry fan, fulfilling his childhood dream about making games. Worked with over a dozen companies in the country and abroad. Aside from making games, he likes to talk about them at conferences and his podcast Okiem Deva, where he presents his perspective on the gaming industry.

Magdalena Ponarad

UX Designer with over eight years of experience. Her core responsibilities are maintaining UX consistency throughout the project and leading the UX process of the entire game. Specialty: wireframes and interaction design, game flow design, game controls, and porting. She has worked with every platform possible and participated in over 15 projects, including: Endless Legend 2, Cult of the Lamb, IXION, Scythe and Inkulinati.

Piotr Kosmala

UI specialist, working in gamedev since the 90s. Focuses on readability, atmosphere, and interface consistency with the game, as well as implementing UI directly in the engine. He likes simple, well-thought-out solutions and close collaboration with the team. Worked on Superhot, Book of Demons, Liberated, Post: Brain Damaged and many others.

Iga Ewa Smoleńska

Narrative Designer, working in both AAA and indie projects. A popculture podcast co-host, ex-game journalist, hiking enthusiast and dog lover. Her experience includes: Dying Light 2 and Cronos: The New Dawn.

Bogdan Graczyk

Writer, screenwriter, playwright, game designer, and fencer. Lead Narrative Designer of “Valor Mortis”. Formerly associated with studios such as Techland and Flying Wild Hog. Strongly believes that stories should be crafted to be as soft on the inside and as satisfyingly crunchy on the outside – much like a good pieróg.

Aksinnia Semiyanikhina

Graduated from the Academy of Fine Arts in Wrocław, where her main interest was creating animations. After studies, her career path led towards illustration and 2D graphics. She worked on games like Planetiles and Truckful, as well as on board games for children. In her free time, she enjoys crocheting, cooking and cycling.

Martyna Sobala

Tyma is a real-time VFX artist and 2D generalist. Some cool projects she’s worked on as a VFX artist include Death Roads: Tournament, Tools Up!, Space Prison, and Sonic Dream Team. Her interests include birdwatching, plein-air painting, and – of course – gaming!

Maciej Nabiałczyk

A video game and board game creator. After hours, a shuffle dance instructor and a lover of cats and other cute animals. Participated in the creation of SUPERHOT, Bound, Inbento, and countless mobile games. He has taken on roles including programmer, mechanics and level designer, and team leader. He has participated in many gaming events as a participant, exhibitor, speaker, and organizer. He also co-hosts the Granaliza channel, where he creates reviews and analytical content. A huge Gothic fan and larper. He mostly plays RPGs, card games, survival games, and FPS titles.

Jakub Hankus

Yours truly, amazing Community Manager. In private, a huge video game nerd, D&D fanatic, and music enjoyer.